Identity before templateAge, body, ancestry, silhouette, hair, equipment, posture, and expression belong to the individual—not to a shared Stella template.
Human-forward, visibly variedEvery person remains readable as humanoid while fungal, moth, animal, mineral, Mana-born, and cybernetic traits create distinct silhouettes.
Conflict can end in cleansingMost enemies are people, ecologies, or machines changed by the Null. Hero encounters reveal how each one might be protected rather than destroyed.
Playable cast
Expedition crew
The prototype roster reads directly from the same character catalogue used by the Ops room. Portrait changes and future additions now update both places together.
J3K companion line
The Mage’s machines
Three friendly field units share one visual language and a randomized deployment call, while keeping distinct animal-inspired jobs.
Null-corrupted catalogue
Enemy factions
Named hero encounters carry authored stories. Beneath them, every combat type has its own faction-specific body and portrait so generated expeditions remain visually readable and varied.